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T o m e angband
T o m e angband











  1. #T o m e angband how to#
  2. #T o m e angband full#

While I'm talking about how I played it, I should also mention that I played with forced descent and randarts. In the end, though, the fact that you can get such detailed information makes it far more valuable in the long run. Hell, sometimes that disadvantage can last for a long while, like not realizing that Omarax can summon other beholders until fighting him with a melee character instead of cheesing him from range or relying on teleport other.

t o m e angband

#T o m e angband full#

Now, granted, Dungeon Crawl gives its full descriptions all the time while Angband requires you to fill in the information bit by bit, so you're at a major disadvantage when you're encountering something new for the first time. This is a wonderful feature, and I think it's far more useful than the generic "it hits VERY hard" type of information that the monster descriptions in Dungeon Crawl give. Basically, as you encounter enemies, see their special abilities, get hit by their attacks, etc., you fill in a database of information that can be accessed by that character AND all subsequent characters in the same user file. Like many classic RPGs, there's an obvious Dungeons & Dragons influence, but Angband manages to do its own thing without relying on that.Īiding in learning about why you're getting your ass kicked is the monster memory feature. The procedural generation of the dungeons does lead to some stupid bullshit, but the inclusion of templates for special rooms (also known as vaults) means that there are plenty of opportunities to take on handcrafted designs, albeit still with randomized loot and enemy spawns.

#T o m e angband how to#

Field of vision and line of sight are asymmetric, so it's important to learn how to compensate for the former and manipulate the latter, particularly if you're a bloodthirsty player who tries to kill anything that isn't a significantly out of depth spawn (why yes, I did have a winner that killed all of the uniques, why do you ask?). Everything is turn based, so you've got all the time in the world to think through what you want to do before inputting that next keystroke. Provides resistance to acid and shards.In terms of the overall gameplay, there isn't a whole lot to say, but I mean that in a good way, because its simple elegance is a strength. You have puke-yellow eyes,ĭirty dark purple hair, and green leprous Blind.+.Ī) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) Turns 3987190 Shots 1/turn Magic Device Excellentīurden 153.8 lbs Speed +28 Searching Poor

t o m e angband

MaxDepth 3650 ft Blows 6/turn Disarming Superb Level 50 Armor Saving Throw SuperbĬur Exp 11017498 Fight (+49,+43) Stealth Fair Once I find a few more nice pieces of gear I should be able to fill all the holes. His current equipment seems to be the best compromise, although it gives up shards resistance. I'm having trouble balancing speed, fighting ability, resists, and maxing con. The dump is Basil's dungeon load-out as he prepares to recall and dive. Notable finds - see character notes for details. Note that I am cross-posting the character to. All were slain, and the greater vault was pillaged. Gabriel gave me a bit of grief with his summons, and Lungorthin summoned Pazuzu to join in the party. It contained a few greater wyrms, master qulythulgs, and Lungorthin, Gabriel, and Carcharoth.

t o m e angband

The greater vault was very good to Basil.

t o m e angband

I'm going to dive down more rapidly now, pausing only to kill uniques and clear vaults. between it and a few dozen great wyrms, Basil is close to his end-game gear.













T o m e angband